Brough's Books - Game Programming

 Books on Computer Game Programming

Home > Computers > Game Programming
dblogoRelated Books
Computer Index
Computer Industry
Computer Science
Databases
Graphics
Hardware
Java
Linux
Perl
Programming
Strategy Guides
Visual Basic
Web Development
Windows
Computers for Kids
Other Subjects
dblogoDepartments
Computer Magazines
Computer Hardware
Computers on VHS
Posters
Calendars
Software
Software Index
Games Software
Graphics
Macromedia
Microsoft
Resources
North American Bookstore - click here
Computer Books USA
Ordering Information
Rare & Used Books
Best Sellers
Magazines
Computer Games Magazines
Computer Magazines


 

Dropbears.com
Amnesty International
 

Games

Black Art of 3d Game Programming : Writing Your Own High-Speed 3-D Polygon Video Games
by Andre Lamothe 
(Paperback - September 1995)

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
by Aaron Marks
(Paperback - October 2001)
 
Developing Games in Java
Developing Games in Java
by David Brackeen, Laurence Vanhelswue
Paperback from New Riders
Book Published: 14 August, 2003
 
Game Architecture and Design: Learn the Best Practices for Game Design and Programming
by Andrew Rollings, Dave Morris 
(Paperback)

Game Design: Theory and Practice (With CD-ROM)
by Richard Rouse, et al
(Paperback)
 
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
by Alan Gershenfeld, Mark Loparco, Cecilia Barajas
Paperback from Griffin Trade Paperback
Book Published: 05 May, 2003
 
Game Programming All in One (With CD-ROM)
by Bruno Desousa, Bruno M. de Sousa
(Paperback)

Game Programming Gems
by Mark DeLoura (Editor)
(Hardcover - August 2000)

Game Programming Gems 2
by Mark DeLoura (Editor)
(Hardcover)
 
Game Programming Gems 3
Game Programming Gems 3
by Dante Treglia, Mark Deloura
Hardcover from Charles River Media
Book Published: July, 2002
 
Get in the Game: Careers in the Game Industry
  • by Marc Mencher

  • Paperback from New Riders
    Book Published: October, 2002
     
    Introduction to 3D Game Programming with DirectX 9.0
    Introduction to 3D Game Programming with DirectX 9.0
    by Frank D. Luna
    Paperback from Wordware Publishing
    Book Published: 02 June, 2003
     
    OpenGL Game Programming (With CD-ROM)
    by Dave Astle, et al
    Paperback - 750 pages 1st edition (May 10, 2001)
    Premier Press, Inc.; ISBN: 0761533303
     
    Real-Time 3D Terrain Engines Using C++ and DirectX 9
    Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
    by Gregory Snook, Greg Snook
    Paperback from Charles River Media
    Book Published: June, 2003
     
    Sams Teach Yourself Game Programming in 24 Hours
    by Michael Morrison
    Paperback from SAMS
    Book Published: 24 December, 2002

    Sams Teach Yourself Game Programming with DirectX in 21 Days
    by Clayton Walnum
    Paperback from SAMS
    Book Published: 26 August, 2002

    Sams Teach Yourself Game Programming with Visual Basic in 21 Days
    by Clayton Walnum
    Paperback from SAMS
    Book Published: 04 December, 2000

    Special Effects Game Programming with DirectX 8.0 (With CD-ROM)
    by Mason McCuskey, Andre LaMothe (Editor)
    Paperback - 800 pages Bk&Cd-Rom edition (December 15, 2001)
    Premier Pr; ISBN: 1931841063
     
    Mathematics for 3D Game Programming & Computer Graphics
    by Eric Lengyel 
    Hardcover - 400 pages (December 18, 2001)
    Charles River Media; ISBN: 1584500379
     
    Visual Basic Game Programming With DirectX
    by Jonathan S. Harbour 
    (Paperback - February 2002)

    AI Game Programming Wisdom (with CD-ROM)
    by Steve Rabin (Editor) 
    (Hardcover - March 2002)

    Isometric Game Programming With Directx 7.0
    by Ernest Pazera, Andre Lamothe (Editor)
    (Paperback - March 2001) 
    Strategy Game Programming With Directx 9.0 2003
    Strategy Game Programming With Directx 9.0 2003
    by Todd Barron
    Paperback from Wordware Publishing
    Book Published: July, 2003
     
    Tricks of the Windows Game Programming Gurus
    by Andre Lamothe
    (Paperback)

    Game Design: The Art & Business of Creating Games
    by Bob Bates
    (Paperback)

    Windows® Game Programming For Dummies®
    by Andre Lamothe
    (Paperback)

    Physics for Game Developers
    by David M. Bourg
    (Paperback)

    Macromedia Director Game Development: From Concept to Creation
    by Kris Jamsa, Epic Software 
    (Paperback - March 2001)

    MultiPlayer Game Programming
    by Todd Barron, Andre Lamothe
    (Paperback)

    The Zen of Direct3D Game Programming
    by Peter Walsh
    (Paperback)